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AreaAudioTagReaction Class

A trigger based reaction that can change the local user's audio tags when they enter or exit an area. Usage: - Attach this component to any game object in the scene. - Ensure the game object has one or more trigger colliders attached. - Configure the AudioTagSettings OnEnter and OnExit properties. Notes: To allow teleporting into and out of the area, you will need to override the default teleport raycast layermask. See FreeTeleportSettingsConfig for more details about how to do this.
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDK.Audio.ReactionsAreaAudioTagReaction

Namespace:  ImmerseSDK.Audio.Reactions
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
[UnityEngine.RequireComponent(typeof(UnityEngine.Rigidbody))]
[UnityEngine.RequireComponent(typeof(UnityEngine.Collider))]
[HelpURLAttribute("https://immerse.readme.io/")]
public class AreaAudioTagReaction : UnityEngine.MonoBehaviour

The AreaAudioTagReaction type exposes the following members.

Constructors
  NameDescription
Public methodAreaAudioTagReaction
Initializes a new instance of the AreaAudioTagReaction class
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Fields
Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also