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ImmerseSDK.Audio.Reactions Namespace

Audio Reactions
Classes
  ClassDescription
Public classAreaAudioTagReaction
A trigger based reaction that can change the local user's audio tags when they enter or exit an area. Usage: - Attach this component to any game object in the scene. - Ensure the game object has one or more trigger colliders attached. - Configure the AudioTagSettings OnEnter and OnExit properties. Notes: To allow teleporting into and out of the area, you will need to override the default teleport raycast layermask. See FreeTeleportSettingsConfig for more details about how to do this.
Public classOnEngagedAudioTagReaction
A engagement based reaction that can change the local user's audio tags when the grab or let go of an object. Usage: - Attach to any engageable object - Configure either of the 'Audio Tag Settings' properties
Public classOnPushButtonAudioTagReaction
A trigger based reaction that can change the local user's audio tags when they enter or exit an area. Usage: - Attach this component to any push button in the scene. - Configure Audio Tag Settings property. - By default this reaction will react when the button is pressed, but you can tick the 'On Button Released' checkbox to trigger the reaction on release instead.