TransformSync Properties |
The TransformSync type exposes the following members.
Name | Description | |
---|---|---|
CreatedByInstantiateService |
True if this transform sync was created using a network message instead of being present in the scene
| |
DefaultIsKinematic |
Gets/Sets the defualt kinematic value. This is read form the Rigidbody in Awake, but can be overwritten later
| |
HasReceivedUpdateMessage |
Returns true if the object's state has changed since instantiation
| |
InitialLocalPosition |
The default position for this transform
| |
IsCurrentlyUpdating |
True if this transform is currently being synchronised (sending/receiving state)
| |
IsInitialised |
Returns True when this instance has been initialised
| |
IsSnapped |
True if this transform is currently snapped
| |
LinkedEngagableObject |
This should point to the EngagableObject that is using this TransformSync.
Sometimes this component can be on the same object, and other times it can be nested further down the hierarchy.
| |
OnSnap |
An event that is triggered when this TransformSync is snapped or unsnapped from a SnapTarget
| |
Owner |
The current owner of this transform
| |
Rigidbody |
The attached RigidBody of this transform
| |
Snapping |
Snapping properties for the TransformSync
| |
UpdateInterval |
The interval in which messages are sent
| |
UpdateSmoothing |
The smoothing value for local interpolation of Transform/Rigidbody values
| |
UpdateState |
Current update state of this transform
| |
UseCombinedColliders |
Combine all the enabled child colliders onto this rigidbody to prevent physics issues
|