| TransformSyncDefaultIsKinematic Property |
Gets/Sets the defualt kinematic value. This is read form the Rigidbody in Awake, but can be overwritten later
Namespace:
ImmerseSDK.Multiplayer
Assembly:
ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax public bool DefaultIsKinematic { get; set; }
Property Value
Type:
BooleanSee Also