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TransformSyncDefaultIsKinematic Property

Gets/Sets the defualt kinematic value. This is read form the Rigidbody in Awake, but can be overwritten later

Namespace:  ImmerseSDK.Multiplayer
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public bool DefaultIsKinematic { get; set; }

Property Value

Type: Boolean
See Also