ControllerLocal Methods |
The ControllerLocal type exposes the following members.
Name | Description | |
---|---|---|
Awake |
Unity component method
(Overrides ControllerAwake.) | |
OnDisable |
Unity component method
(Overrides ControllerOnDisable.) | |
OnDrawGizmos |
Unity component method
(Overrides ControllerOnDrawGizmos.) | |
OnEnable |
Unity component method
(Overrides ControllerOnEnable.) | |
ReleaseEngagedObject |
Release the engaged object
| |
SetAvatar |
Assigns an avatar to this controller
(Overrides ControllerSetAvatar(Avatar).) | |
SetEngagingObject |
Set the engaging object
(Overrides ControllerSetEngagingObject(IEngageableObject).) | |
SetupRealControllerModels |
Initialises the hardware specific controller models
(Overrides ControllerSetupRealControllerModels.) | |
ShowHandGeometry |
Shows or hides hand geometry only. Note that this does not update the internal visibility state,
so if anything happens that will cause an update, then that will determine the visibility.
(Overrides ControllerShowHandGeometry(Boolean, Single).) | |
Update |
Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |