| EngageableObjectTrackingRotateTowardsControllerPositionPhysical Method |
Rotates the object towards the average rotation of all the engaged controllers using physics.
This rotation is also masked so only the world axis specified is used.
Namespace:
ImmerseSDK.Interaction
Assembly:
ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax protected bool RotateTowardsControllerPositionPhysical(
MovementAxis rotationAxis,
float deltaTime
)
Parameters
- rotationAxis
- Type: ImmerseSDK.InteractionMovementAxis
The world axis to rotate around (rotation from controller is masked to include only this axis) - deltaTime
- Type: SystemSingle
Return Value
Type:
BooleanSee Also