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EngageableObjectTrackingRotateTowardsControllerPositionPhysical Method

Rotates the object towards the average rotation of all the engaged controllers using physics. This rotation is also masked so only the world axis specified is used.

Namespace:  ImmerseSDK.Interaction
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
protected bool RotateTowardsControllerPositionPhysical(
	MovementAxis rotationAxis,
	float deltaTime
)

Parameters

rotationAxis
Type: ImmerseSDK.InteractionMovementAxis
The world axis to rotate around (rotation from controller is masked to include only this axis)
deltaTime
Type: SystemSingle

Return Value

Type: Boolean
See Also