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EngageableObjectTrackingIsMovementVelocityValid Method

Checks whether the vector passed in is valid - checks for Nan, and that it's magnitude is greater than Mathf.Epsilon

Namespace:  ImmerseSDK.Interaction
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
protected virtual bool IsMovementVelocityValid(
	UnityEngine.Vector3 velocityTarget
)

Parameters

velocityTarget
Type: UnityEngine.Vector3

Return Value

Type: Boolean
See Also