Click or drag to resize

DefaultAvatarHeadRendererSetMaterial Method

Attaches a shared material to the head renderer so that it's color can be changed easily.

Namespace:  ImmerseSDK
Assembly:  ImmerseSDK.NoDll (in ImmerseSDK.NoDll.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public void SetMaterial(
	UnityEngine.Material material
)

Parameters

material
Type: UnityEngine.Material
See Also