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AvatarRendererHandValidateReference Method

Validates that a component reference is not null

Namespace:  ImmerseSDK.Avatars
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
protected void ValidateReference(
	UnityEngine.Component component,
	string name
)

Parameters

component
Type: UnityEngine.Component
The component to check for
name
Type: SystemString
The component name to use when writing an error to the logs
See Also