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CustomMessageDescriptorIsPersistedInSession Field

True if this message is persisted in the session

Namespace:  ImmerseSDK.Multiplayer.Messaging
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
[JsonNameAttribute("is_persisted")]
[UnityEngine.TooltipAttribute("True if this message is persisted in the session")]
public bool IsPersistedInSession

Field Value

Type: Boolean
See Also