| EngageableObjectTrackingMaxDistanceToTravelUsingForces Field |
Caps the maximum distance to travel using forces (which gives smoother movement of held objects).
If this distance is breached, the object will teleport instead.
This value is also used for snapping.
Namespace:
ImmerseSDK.Interaction
Assembly:
ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax public const float MaxDistanceToTravelUsingForces = 2f
Field Value
Type:
SingleSee Also