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CameraTarget_priority Field

Namespace:  ImmerseSDK.Camera
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
[UnityEngine.TooltipAttribute("Priority order for this camera target, highest target will be shown first")]
[UnityEngine.RangeAttribute(0f, 100f)]
[UnityEngine.SerializeField]
private int _priority

Field Value

Type: Int32
See Also