Tooltip Class |
Namespace: ImmerseSDK.UI
public class Tooltip : TooltipBase
The Tooltip type exposes the following members.
Name | Description | |
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ArrowRectTransform |
Transform of the Arrow object so we can move the canvas slightly when we scale up and down to keep it pointing at the correct location
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AutoHideIntervalInSeconds |
Number of seconds to wait before hiding the tooltip automatically
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HideAnimationTriggerParameterName |
The trigger's name that will play the HIDE animation on the Animator
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MaxDistanceTooltipInMetersForScale |
Maximum total distance in meters. This should be larger than MaxDistanceTooltipInMetersForScale.
At distance > MaxDistanceTooltipInMetersForScale and distance < MaxDistanceTotalInMetersForScale, the arrow is displayed
At distance < MaxDistanceTooltipInMetersForScale the tooltip is displayed and the arrow hidden
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MaxDistanceTotalInMetersForScale |
Maximum total distance in meters. This should be larger than MaxDistanceTooltipInMetersForScale.
At distance > MaxDistanceTooltipInMetersForScale and distance < MaxDistanceTotalInMetersForScale, the arrow is displayed
At distance < MaxDistanceTooltipInMetersForScale the tooltip is displayed and the arrow hidden
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MinDistanceInMetersForScale |
Minimum distance in meters used to scale tooltip. Anything closer than this means the tooltip does not scale anymore and stays constant size.
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NoInteractionPeriodForShow |
Number of seconds with no interactions to trigger the display of the tooltip
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NumberOfTimesToShow |
Number of times to show the tooltip. Set to 0 (Default) which disables this feature
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ShouldScaleWithDistance |
Should this tooltip scale up the further away the player gets from it?
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ShowArrowAnimationTriggerParameterName |
The trigger's name that will play the SHOW arrow animation on the Animator
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ShowHideAnimator |
Animator to use when showing/hiding the tooltip
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ShowTooltipAnimationTriggerParameterName |
The trigger's name that will play the SHOW tooltip animation on the Animator
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SizeScalarAtMaxDistance |
The amount to scale the size by at maximum distance. The tooltip's size is an interpolation
between this and the size at minimum distance.
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Name | Description | |
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Awake |
Unity Component method
(Overrides TooltipBaseAwake.) | |
CalculateScale |
Called once per frame to calculate the scale value. Use this method to determine visibility as well.
(Overrides TooltipBaseCalculateScale(Single).) | |
OnDataUpdated |
Recalculate variables and update scale and visibility
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OnDisable | ||
OnEnable | ||
ResetVariables |
Reset internal state variables, like how long we have been waiting for a timeout, etc
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SetVisibility | ||
Start |
Unity Component method
(Overrides TooltipBaseStart.) | |
UpdateTooltip |
Update the tooltip by calculating distance from camera and scale etc
(Overrides TooltipBaseUpdateTooltip.) | |
UpdateVisibility |
Make the tooltip visible, or hide it
(Overrides TooltipBaseUpdateVisibility.) | |
UpdateVisibility(Single) | (Overrides TooltipBaseUpdateVisibility(Single).) |
Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |