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HandUIMenuItem Class

Menu Item for Hand UI
Inheritance Hierarchy

Namespace:  ImmerseSDK.UI
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public abstract class HandUIMenuItem : UnityEngine.MonoBehaviour, 
	IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler

The HandUIMenuItem type exposes the following members.

Constructors
  NameDescription
Protected methodHandUIMenuItem
Initializes a new instance of the HandUIMenuItem class
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Properties
Methods
  NameDescription
Protected methodBrieflyFlashButton
Briefly select the button and override the highlight state color. This makes it clearer that the button was pressed
Protected methodBrieflyOverrideSelectColor
Briefly let the select state color override the highlight state color. This makes it clearer that the button was pressed
Protected methodBrieflySelectAndDeSelect
Briefly select the button and override the highlight state color. This makes it clearer that the button was pressed
Public methodEnableItem
Enable / Disable the item
Protected methodGetFinalColor
Protected methodInitialise(String)
Protected methodInitialise(Sprite)
Public methodOnDeselect
Item was deselected
Public methodOnPointerEnter
Pointer entered the item's area
Public methodOnPointerExit
Pointer exited the item's area
Public methodOnSelect
Item was selected
Protected methodProvideHapticFeedback
Public methodSelectItem
Select the item
Public methodSetBorderVisibility
Makes the border visible or hide it
Protected methodUpdateUI
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Events
Fields
Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also