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SceneService Methods

The SceneService type exposes the following members.

Methods
  NameDescription
Public methodCoroutineInitialise
This method is used by our internal systems so do not call it directly.
(Overrides SingletonBehaviourCoroutineInitialise.)
Public methodStatic memberFindAllT
Finds all the components in all the currently loaded scenes
Public methodStatic memberGetDontDestroyOnLoadRootGameObjects
Get all objects in the DontDestroyOnLoad scene
Public methodLoadSceneAdditivelyCoroutine
Public methodSendAcknowledgeResetScene
Sends the reset scene ACK message to all currently connected clients.
Public methodSendDeleteMessageForAll(MessageTypes, ListMessageID)
Delete all persisted state for the specified messageIDs in the current scene Note: Our message queue will automagically pack messages up in batches to optimize network traffic
Public methodSendDeleteMessageForAllT(UInt16)
Delete all persisted state for the specified class in the current scene Note: Our message queue will automagically pack messages up in batches to optimize network traffic
Public methodSendDeleteMessageForAllT(UInt16, ListT)
Delete all persisted state for the specified class in the current scene Note: Our message queue will automagically pack messages up in batches to optimize network traffic
Public methodToString
Returns "Scene Service"
(Overrides UnityEngine.Object.ToString.)
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also