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SceneServiceSendDeleteMessageForAllT Method (UInt16)

Delete all persisted state for the specified class in the current scene Note: Our message queue will automagically pack messages up in batches to optimize network traffic

Namespace:  ImmerseSDK
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public void SendDeleteMessageForAll<T>(
	ushort messageType
)
where T : IndexedMonoBehaviour

Parameters

messageType
Type: SystemUInt16

Type Parameters

T
See Also