![]() | UnityXRInputModule Methods |
The UnityXRInputModule type exposes the following members.
Name | Description | |
---|---|---|
![]() | DebugPrintButtonStates | |
![]() | GesturePoint | (Overrides InputModuleGesturePoint(Boolean).) |
![]() | GestureUnPoint | (Overrides InputModuleGestureUnPoint(Boolean).) |
![]() | GetHandStrategy |
Create an instance of the strategy we want to use for this controller
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![]() | HandGrab | (Overrides InputModuleHandGrab.) |
![]() | HandGripAmount | (Overrides InputModuleHandGripAmount.) |
![]() | HandRelease | (Overrides InputModuleHandRelease.) |
![]() | Initialize |
Called during Avatar setup, when this component is added to the avatars hand / controller gameObjects
(Overrides InputModuleInitialize(ControllerLocal).) |
![]() | IsAxisPressed |
Test whether an axis has a "button press" using our own thresholds
|
![]() | IsAxisReleased |
Test whether an axis has a "button release" using our own thresholds
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![]() | SelectionEnd | (Overrides InputModule.SelectionEnd.) |
![]() | SelectionStart | (Overrides InputModule.SelectionStart.) |
![]() | SelectionToolTriggerAmount | (Overrides InputModule.SelectionToolTriggerAmount.) |
![]() | SelectionUpdate | (Overrides InputModule.SelectionUpdate.) |
![]() | UIPress | (Overrides InputModuleUIPress.) |
![]() | UIRelease | (Overrides InputModuleUIRelease.) |
![]() | Update |
Unity component method
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![]() | Vibrate |
Causes haptic feedback vibration on the controller to start this frame and continue for a specified amount of time
(Overrides InputModuleVibrate(Single).) |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |