![]() | Outliner Methods |
The Outliner type exposes the following members.
Name | Description | |
---|---|---|
![]() | CreateMaterial |
Create and return a new instance of the outline material using the specified template material
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![]() | CreateMaterialForShader |
Create and return a new instance of the outline material using the specified shader
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![]() ![]() | CreateOutline(GameObject, MeshRenderer, Material) |
Create outline for MeshRenderer
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![]() ![]() | CreateOutline(GameObject, SkinnedMeshRenderer, Material, DictionaryTransform, Transform) |
Create outline for SkinnedMeshRenderer
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![]() ![]() | CreateOutlineSnapshot | |
![]() | Fade | |
![]() | Hide | |
![]() | OnFadeComplete | |
![]() | SetAlpha | |
![]() | Show | |
![]() | Toggle |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |