![]() | SnapTarget Methods |
The SnapTarget type exposes the following members.
Name | Description | |
---|---|---|
![]() | Awake |
Unity Component Method
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![]() | GetMaskedAngle(Transform, SnappingRotationAxis) |
Gets the angle using the provided axis
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![]() ![]() | GetMaskedAngle(Transform, Quaternion, SnappingRotationAxis, SnappingRotationAxis) |
Gets the angle using the provided axis
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![]() | IsOccupiedBy |
Check if this target is occupied by the specified transform
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![]() | IsValidTarget |
Returns true if the target is valid, otherwise false.
This also checks that the GameObject is active in the hierarchy and that the component is enabled.
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![]() | Occupy |
Marks this target as occupied by this transform
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![]() | SetAlternativeOutline |
Sets an alternative outline to display when previewing this snap target
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![]() | ShowOutline |
Shows/Hides the alternative outline.
Returns true if an alternative outline exists, otherwise false if one was not set
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![]() | Start |
Unity Component Method
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Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |