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TransformSyncGetColliderBoundsInWorldSpace Method

Calculated bounds of the object (colliders are temporarily enabled otherwise it doesn't work)

Namespace:  ImmerseSDK.Multiplayer
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax
C#
public UnityEngine.Bounds GetColliderBoundsInWorldSpace()

Return Value

Type: UnityEngine.Bounds
See Also