![]() | MessageDisplayService Class |
Namespace: ImmerseSDK.UI.MessageDisplay
public class MessageDisplayService : SingletonBehaviour
The MessageDisplayService type exposes the following members.
Name | Description | |
---|---|---|
![]() | MessageDisplayService | Initializes a new instance of the MessageDisplayService class |
Name | Description | |
---|---|---|
![]() | IsDisplayingAMessage |
Returns true if a message is currently showing, otherwise false
|
![]() | MessageCount |
Current number of messages
|
Name | Description | |
---|---|---|
![]() | CoroutineInitialise |
Override this to perform initialisation tasks
This coroutine is started in Awake().
To execute code in Awake(), override OnAwake()
(Overrides SingletonBehaviourCoroutineInitialise.) |
![]() | Hide |
Hide the message specified. Only the message with the highest priority will actually be displayed to the user. It might not be the message you pass into this method.
|
![]() | OnDestroy |
Unity component method
(Overrides SingletonBehaviourOnDestroy.) |
![]() | Refresh |
Refreshes the UI and optionally resets the position and orientation
|
![]() | Show(MessageDisplayDialogData) |
Show the message specified. Only the message with the highest priority will actually be displayed to the user. It might not be the message you pass into this method.
|
![]() | Show(Notification) |
Show a message
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |