MessageDisplayDialog Class |
Namespace: ImmerseSDK.UI.MessageDisplay
public class MessageDisplayDialog : CameraTrackingTransform
The MessageDisplayDialog type exposes the following members.
Name | Description | |
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MessageDisplayDialog | Initializes a new instance of the MessageDisplayDialog class |
Name | Description | |
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ShouldToggleGameObject |
Should the object be disabled after hiding, and enabled when showing?
(Overrides CameraTrackingTransformShouldToggleGameObject.) | |
ShowInVROnly |
Determines whether this message should only be shown in VR
(Overrides CameraTrackingTransformShowInVROnly.) |
Name | Description | |
---|---|---|
Awake |
Unity component method
(Overrides CameraTrackingTransformAwake.) | |
GetOrCreateCanvasTween | (Overrides CameraTrackingTransformGetOrCreateCanvasTween.) |
Name | Description | |
---|---|---|
_canvas |
Canvas for the display
| |
_controllerDisplayDialogLayout |
Reference to the controller info layout
| |
_doubleColumnLayout |
Reference to double column layout
| |
_notificationLayout |
Reference to notification layout
| |
_progressMessageLayout |
Reference to the progress message layout
| |
_singleColumnLayout |
Reference to single column layout layout
| |
ShortMessageDurationInSeconds |
Represents a very short duration to show a dialog. This reduces fade times so that messages do not flash
|
Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |