![]() | Ghost Class |
Namespace: ImmerseSDK.Multiplayer
public static class Ghost
The Ghost type exposes the following members.
Name | Description | |
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![]() ![]() | HasFatalConnectionError |
Returns true if we have given up trying to connect
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![]() ![]() | IsConnected |
Returns true if the client is connected to the multiplayer server
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![]() ![]() | OfflineMode |
Returns true if the client is currently running in offline mode
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![]() ![]() | Time |
Current server time
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![]() ![]() | UserEvents |
Class to handle user connection events
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Name | Description | |
---|---|---|
![]() ![]() | IsQueueRunning |
Returns true if the specified queue type is currently running
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![]() ![]() | PauseAllMessages |
Stop processing all ghost messages
Note: Messages will be stopped until ResumeAllMessages is called, resuming individual messages wont work
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![]() ![]() | PauseMessages(ListMessageTypes) |
Stop processing all ghost messages of the given types
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![]() ![]() | PauseMessages(ListUInt16) |
Stop processing all ghost messages of the given types
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![]() ![]() | ResumeAllMessages |
Resume processing Messages of the given type
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![]() ![]() | ResumeMessages(ListMessageTypes) |
Resume processing Messages of the given type
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![]() ![]() | ResumeMessages(ListUInt16) |
Stop processing all ghost messages of the given types
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![]() ![]() | StartReceiveQueue | |
![]() ![]() | StopReceiveQueue |