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EnabledStateSynchroniser Class

Synchronises the enabled state of a GameObject
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDKLoggingBehaviour
            ImmerseSDK.IndexingIndexedMonoBehaviour
              ImmerseSDK.Interaction.StateStateSynchroniser
                ImmerseSDK.Interaction.StateEnabledStateSynchroniser

Namespace:  ImmerseSDK.Interaction.State
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public class EnabledStateSynchroniser : StateSynchroniser

The EnabledStateSynchroniser type exposes the following members.

Constructors
  NameDescription
Public methodEnabledStateSynchroniser
Initializes a new instance of the EnabledStateSynchroniser class
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Methods
Fields
  NameDescription
Private field_startEnabled
Should the object be enabled or disabled at startup time? Note: Always leave the object enabled and let this flag disable it if you need it disabled
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also