SnappedColliderCombiner Class |
Namespace: ImmerseSDK.Interaction
[UnityEngine.RequireComponent(typeof(TransformSync))] [HelpURLAttribute("https://immerse.readme.io/")] public class SnappedColliderCombiner : UnityEngine.MonoBehaviour
The SnappedColliderCombiner type exposes the following members.
Name | Description | |
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SnappedColliderCombiner | Initializes a new instance of the SnappedColliderCombiner class |
Name | Description | |
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IsCollidersEnabled |
Is the component enabled?
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MaximumExtent |
The maximum extent of the bounds of all the colliders combined
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Name | Description | |
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CalculateCombinedWorldBounds |
Calculate the world bounds of all the objects that are snapped together
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CollectAndDisableColliders |
Collect a new list of tracked colliders, and disable them.
This does not yet generate the copies since we expect them to move and
will generate the copies later
| |
CombineColliders |
Generate copies of all the colliders we are tracking
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EnableColliders |
Show/Hide the copied colliders
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ReleaseCollider |
Remove and deactivate a collider attached to a TransformSync
and re-enable original collider
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ReleaseColliders |
Clear and deactivate list of copied collders
and re-enable original colliders we were tracking
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Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |