Slider Class |
Namespace: ImmerseSDK.Interaction
public class Slider : EngageableObject
The Slider type exposes the following members.
Name | Description | |
---|---|---|
CurrentValue |
Current Value of the slider
| |
Sensitivity |
Sensitivity of movement that is applied (acts like a dampener).
Note this is applied to both angular movement and positional movement.
(Overrides EngageableObjectSensitivity.) |
Name | Description | |
---|---|---|
Awake | (Overrides EngageableObjectAwake.) | |
FixedUpdate |
Unity Component Method
(Overrides EngageableObjectFixedUpdate.) | |
LateUpdate |
Unity Component Method
(Overrides EngageableObjectLateUpdate.) | |
RestrictMovement |
Override this to restrict movement direction in some way. Default behavior is to return the direction unmodified.
(Overrides EngageableObjectRestrictMovement(Vector3).) | |
RestrictPosition |
Override this to restrict an object's position in some way. Default behavior is to return the target position unmodified.
(Overrides EngageableObjectRestrictPosition(Vector3).) | |
SetValue |
Sets the current slider value along the movement axis
| |
Start | ||
Update |
Unity Component Method
(Overrides EngageableObjectUpdate.) |
Name | Description | |
---|---|---|
OnValueChanged |
Fired when the value changes. Value is (0..1)
|
Name | Description | |
---|---|---|
_invertDirection |
Default direction is from min to max. If the slider's value should be inverted, set this flag
| |
_max |
Maximum value for the movement axis
| |
_min |
Minimum value for the movement axis
| |
_movementAxis |
The axis along which the slider moves
| |
_sensitivity |
Sensitivity of movement that is applied (acts like a dampener).
Note this is applied to both angular movement and positional movement.
|
Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |