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OnSnappedSetAnimBoolReaction Class

Specify a reaction for when a specific state is reached on a TransformSync Use this on SnapTargets or on a TransformSync itself when snapping to origin is enabled
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDKLoggingBehaviour
            ImmerseSDK.Interaction.ReactionsReaction
              ImmerseSDK.Interaction.ReactionsOnSnappedReaction
                ImmerseSDK.Interaction.ReactionsOnSnappedSetAnimBoolReaction

Namespace:  ImmerseSDK.Interaction.Reactions
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public class OnSnappedSetAnimBoolReaction : OnSnappedReaction

The OnSnappedSetAnimBoolReaction type exposes the following members.

Constructors
  NameDescription
Public methodOnSnappedSetAnimBoolReaction
Initializes a new instance of the OnSnappedSetAnimBoolReaction class
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Methods
  NameDescription
Protected methodReact
This method is called when the reaction occurs. Note this might be called on a Coroutine if you specified a delay.
(Overrides ReactionReact.)
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Fields
  NameDescription
Private field_animator
The animator to use
Private field_boolParameterName
The boolean parameter in the animation state machine
Private field_boolValue
The value to set the parameter to
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also