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OnSnappedEnableInput Class

Turns on (or optionally off) controller input for the given canvas
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDKLoggingBehaviour
            ImmerseSDK.Interaction.ReactionsReaction
              ImmerseSDK.Interaction.ReactionsOnSnappedReaction
                ImmerseSDK.Interaction.ReactionsOnSnappedEnableInput

Namespace:  ImmerseSDK.Interaction.Reactions
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public class OnSnappedEnableInput : OnSnappedReaction

The OnSnappedEnableInput type exposes the following members.

Constructors
  NameDescription
Public methodOnSnappedEnableInput
Initializes a new instance of the OnSnappedEnableInput class
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Methods
  NameDescription
Protected methodReact
This method is called when the reaction occurs. Note this might be called on a Coroutine if you specified a delay.
(Overrides ReactionReact.)
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Fields
  NameDescription
Private field_allowControllerInput
The canvas you want to enable/disable input on
Private field_shouldEnableInput
Should enable input or disable input?
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also