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LocalEngageableObjectReaction Class

Base class for local Engagable object reactions. These reactions are only triggered if the object is engaged with by a local controller (not a remote one). Note that if this component or the GameObject it is on is disabled, the reaction will not fire. It is up to you to ensure that the enabled state of these are synchronised between different users.
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDKLoggingBehaviour
            ImmerseSDK.Interaction.ReactionsReaction
              ImmerseSDK.Interaction.ReactionsEngageableObjectReaction
                ImmerseSDK.Interaction.ReactionsLocalEngageableObjectReaction
                  ImmerseSDK.Interaction.ReactionsAddForceOnDisengagedReaction

Namespace:  ImmerseSDK.Interaction.Reactions
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public abstract class LocalEngageableObjectReaction : EngageableObjectReaction

The LocalEngageableObjectReaction type exposes the following members.

Constructors
  NameDescription
Protected methodLocalEngageableObjectReaction
Initializes a new instance of the LocalEngageableObjectReaction class
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Methods
Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also