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NetworkedPointHandlingObject Class

Represents an object that has a binary state (on/off or pushed/not pushed)
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDKLoggingBehaviour
            ImmerseSDK.IndexingIndexedMonoBehaviour
              ImmerseSDK.Interaction.PointingNetworkedPointHandlingObject
                ImmerseSDK.InteractionInteractableObject

Namespace:  ImmerseSDK.Interaction.Pointing
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public abstract class NetworkedPointHandlingObject : IndexedMonoBehaviour

The NetworkedPointHandlingObject type exposes the following members.

Constructors
  NameDescription
Protected methodNetworkedPointHandlingObject
Initializes a new instance of the NetworkedPointHandlingObject class
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Properties
  NameDescription
Public propertyTransform
The Transform component of the object
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Methods
  NameDescription
Public methodGetPayload
Returns the payload (byte array). Can be empty array or null.
Protected methodOnLocalEvent
Called when the object is "clicked" (only on local user)
Protected methodOnReceiveEvent
Called when the object is "clicked" (only on both local and remote users)
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also