![]() | IndexedMonoBehaviourWithNamedStates Class |
Namespace: ImmerseSDK.Indexing
public class IndexedMonoBehaviourWithNamedStates : IndexedMonoBehaviourWithState
The IndexedMonoBehaviourWithNamedStates type exposes the following members.
Name | Description | |
---|---|---|
![]() | IndexedMonoBehaviourWithNamedStates | Initializes a new instance of the IndexedMonoBehaviourWithNamedStates class |
Name | Description | |
---|---|---|
![]() | StateName |
The current state as a string
|
![]() | StateNames |
The current list of named states
|
Name | Description | |
---|---|---|
![]() | Awake |
Unity component method
|
![]() | HasStates |
Returns true if this IndexedMonoBehaviour has any named states
|
![]() | IsStateValid |
Returns true if the given state index can be represented by one of the names in the list
|
![]() | SetState(Int32) |
Sets the state by index
|
![]() | SetState(String) |
Sets the state by name
|
Name | Description | |
---|---|---|
![]() | _currentState | |
![]() | _stateNames |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |