Click or drag to resize

AvatarTransformInfo Class

List of transforms used to position the various parts of an avatar
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDK.AvatarsAvatarTransformInfo

Namespace:  ImmerseSDK.Avatars
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
[HelpURLAttribute("https://immerse.readme.io/")]
public class AvatarTransformInfo : UnityEngine.MonoBehaviour

The AvatarTransformInfo type exposes the following members.

Constructors
  NameDescription
Public methodAvatarTransformInfo
Initializes a new instance of the AvatarTransformInfo class
Top
Properties
  NameDescription
Public propertyCameraMainVR
The camera that renders the main world geometry
Public propertyCameraOverlaysVR
The camera that renders VR specific overlays that need to appear infront of everything else
Public propertyHead
The Head transform
Public propertyLeftHand
The LeftHand transform
Public propertyNameTooltipLocation
Location of the name tooltip
Public propertyRightHand
The RightHand transform
Public propertyUiFader
The UI Fader cube that blocks the background when UI is displayed
Top
Fields
  NameDescription
Private field_cameraMainVR
The camera that renders the main world geometry
Private field_cameraOverlaysVR
The camera that renders VR specific overlays that need to appear infront of everything else
Private field_head
The Head transform
Private field_leftHand
The LeftHand transform
Private field_nameTooltipLocation
Location of the name tooltip
Private field_rightHand
The RightHand transform
Private field_uiFader
The UI Fader cube that blocks the background when UI is displayed
Public fieldStatic memberCount
Number of transforms we track
Top
Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
Top
See Also