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PinPadPanel Class

Immerse default implementation of IPinPadPanel, to create a pin panel for login
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDK.Authentication.PinPadPinPadPanel

Namespace:  ImmerseSDK.Authentication.PinPad
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax

The PinPadPanel type exposes the following members.

Constructors
  NameDescription
Public methodPinPadPanel
Initializes a new instance of the PinPadPanel class
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Methods
  NameDescription
Public methodClearInput
Clears the current input value
Public methodConfirm
Confirm input
Public methodDeleteCharacter
Delete a character from the input text
Public methodDisableInput
Disable user input on the PIN panel
Public methodEnableInput
Enable user input on the PIN panel
Public methodEnterCharacter
Adds a character to the input text
Public methodHide
Hides the pin pad
Public methodHideMessage
Hides the any message shown under the pin panel
Public methodShow
Shows the pin pad
Public methodShowMessage
Show a message under the pin panel
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Fields
Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also