CameraTarget Properties |
The CameraTarget type exposes the following members.
Name | Description | |
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ID |
Returns a unique ID to identify this target
Note: This is not used in the message GUID
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IsDefaultCamera |
True is this is the default camera target
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Name |
Returns the name of the game object this component is attached to
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Priority |
Priority of this camera target being shown, higher number is higher priority
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ShouldSnap |
If set to true, moving to/from this target will happen via a fade in/out and not via an animation
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UpdateSmoothingSpeed |
If set to true, moving to/from this target will happen via a fade in/out and not via an animation
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