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CameraTarget Properties

The CameraTarget type exposes the following members.

Properties
  NameDescription
Public propertyID
Returns a unique ID to identify this target Note: This is not used in the message GUID
Public propertyIsDefaultCamera
True is this is the default camera target
Public propertyName
Returns the name of the game object this component is attached to
Public propertyPriority
Priority of this camera target being shown, higher number is higher priority
Public propertyShouldSnap
If set to true, moving to/from this target will happen via a fade in/out and not via an animation
Public propertyUpdateSmoothingSpeed
If set to true, moving to/from this target will happen via a fade in/out and not via an animation
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