| ToolPickupAfterDialogButtonHoldAmount Property |
Override this method if you require a button to be held (or trigger to be held down) to keep the object engaged.
If you require the trigger, you can return the trigger amount here.
If you require a button press, then return 0.0f if button is not pressed, and 1.0f if button is pressed.
This method is called in the Update() function
Namespace:
ImmerseSDK.Interaction
Assembly:
ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax public virtual float AfterDialogButtonHoldAmount { get; }
Property Value
Type:
SingleSee Also