![]() | QuaternionExtensions Methods |
The QuaternionExtensions type exposes the following members.
Name | Description | |
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![]() ![]() | Approximately |
Returns True if they are approximately the same, otherwise false
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![]() ![]() | Compare |
Returns True if they are the same, otherwise false
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![]() ![]() | FromWebToUnity |
Transforms a rotation from right-handed z-toward (WebGL) to left-handed z-away (Unity) coordinate system.
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![]() ![]() | MaskYRotation |
Only keep the Y rotation for the quaternion. Remove X and Z.
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![]() ![]() | SignedAngle |
Calculate the signed angle between two rotations
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