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OnSnappedReactionInitialize Method

Called to initialise the reaction and bind it to it's owning TransformSync. This does not happen in Awake() method since the order Unity calls awake methods is not deterministic, so this object might not have it's Awake called after the TransformSync's Awake()

Namespace:  ImmerseSDK.Interaction.Reactions
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public void Initialize(
	int targetState,
	TransformSync transformSync
)

Parameters

targetState
Type: SystemInt32
transformSync
Type: ImmerseSDK.MultiplayerTransformSync
See Also