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ITeleportingAvatarSetLocationPersisted Method

Moves the avatar's to the specified position and rotation in worldspace, and is persisted. If correctForPlaySpace is TRUE, then the Avatar's head will appear at the location specified. If correctForPlaySpace is FALSE, then the play space's center will appear at the location specified

Namespace:  ImmerseSDK.Avatars
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
void SetLocationPersisted(
	UnityEngine.Vector3 position,
	Nullable<UnityEngine.Quaternion> rotation,
	bool correctForPlaySpace
)

Parameters

position
Type: UnityEngine.Vector3
rotation
Type: SystemNullableUnityEngine.Quaternion
correctForPlaySpace
Type: SystemBoolean
See Also