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Dial_isLargeDial Field

This affects how the dial is interacted with. Smaller dials use only wrist action, whereas larger dials uses "dragging" of the controller like a wheel

Namespace:  ImmerseSDK.Interaction
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
[UnityEngine.SerializeField]
private bool _isLargeDial

Field Value

Type: Boolean
See Also