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AvatarRendererHandMenuCheckOrigin Field

A transform that defines the origin position of the raycast that determines whether the hand should be in a menu pointing state or not. The world position of this transform should closely match the position of the MenuPointerOrigin when the hand is in the pointing state. Note that the raycast will follow the forward direction of the given transform.

Namespace:  ImmerseSDK.Avatars
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.9.0.0 (3.9.0.0)
Syntax
C#
public UnityEngine.Transform MenuCheckOrigin

Field Value

Type: UnityEngine.Transform
See Also