HandUIMenuItem Class |
Namespace: ImmerseSDK.UI
public abstract class HandUIMenuItem : UnityEngine.MonoBehaviour, IPointerEnterHandler, IEventSystemHandler, IPointerExitHandler, ISelectHandler, IDeselectHandler
The HandUIMenuItem type exposes the following members.
Name | Description | |
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HandUIMenuItem | Initializes a new instance of the HandUIMenuItem class |
Name | Description | |
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CanBeSelected | ||
IsSelected | ||
ItemEnabled | ||
ItemHighlighted | ||
ShouldSelectOverrideHighlightColor |
Name | Description | |
---|---|---|
BrieflyFlashButton |
Briefly select the button and override the highlight state color. This makes it clearer that the button was pressed
| |
BrieflyOverrideSelectColor |
Briefly let the select state color override the highlight state color. This makes it clearer that the button was pressed
| |
BrieflySelectAndDeSelect |
Briefly select the button and override the highlight state color. This makes it clearer that the button was pressed
| |
EnableItem |
Enable / Disable the item
| |
GetFinalColor | ||
Initialise(String) | ||
Initialise(Sprite) | ||
OnDeselect |
Item was deselected
| |
OnPointerEnter |
Pointer entered the item's area
| |
OnPointerExit |
Pointer exited the item's area
| |
OnSelect |
Item was selected
| |
ProvideHapticFeedback | ||
SelectItem |
Select the item
| |
SetBorderVisibility |
Makes the border visible or hide it
| |
UpdateUI |
Name | Description | |
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OnPointerEntered | ||
OnPointerExited |
Name | Description | |
---|---|---|
GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |