![]() | Layers Class |
Namespace: ImmerseSDK
public static class Layers
The Layers type exposes the following members.
Name | Description | |
---|---|---|
![]() ![]() | Controller |
ImmerseSDK's Controller layer, used for filtering the user's hands when ray casting
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![]() ![]() | Dialogs |
ImmerseSDK's Dialogs layer, dialogs will be on this layer
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![]() ![]() | Floor |
ImmerseSDK's Floor layer, used when calculating teleport targets
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![]() ![]() | Outline |
ImmerseSDK's Outliner layer, outlines will be on this layer
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![]() ![]() | Player |
ImmerseSDK's Player layer, used to identify avatars in ray casts
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![]() ![]() | VR |
ImmerseSDK's VR layer, used for objects that should only be visible in the VR composite camera (e.g. the grid)
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Name | Description | |
---|---|---|
![]() ![]() | DisableLayer |
Used to disable a layer in a layer mask
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![]() ![]() | EnableLayer |
Used to enable a layer in a layer mask
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![]() ![]() | ToggleLayer(Int32, Int32) |
Used to toggle a layer on/off
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![]() ![]() | ToggleLayer(Int32, Int32, Boolean) |
Used to toggle a layer on/off
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Name | Description | |
---|---|---|
![]() ![]() | ControllerLayerName |
Immerse Controller layer
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![]() ![]() | Default |
Unity Engine's Default layer
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![]() ![]() | DialogsLayerName |
Immerse Dialogs layer
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![]() ![]() | FloorLayerName |
Immerse Floor layer
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![]() ![]() | IgnoreRaycast |
Unity Engine's IgnoreRaycast layer
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![]() ![]() | OutlineLayerName |
Immerse Outline layer
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![]() ![]() | PlayerLayerName |
Immerse player layer
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![]() ![]() | TransparentFx |
Unity Engine's TransparentFX layer
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![]() ![]() | UI |
Unity Engine's UI layer
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![]() ![]() | VRLayerName |
Immerse VR layer
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![]() ![]() | Water |
Unity Engine's Water layer
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