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ObjectStateSynchroniserT Class

Base class for custom state synchronisation
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDKLoggingBehaviour
            ImmerseSDK.IndexingIndexedMonoBehaviour
              ImmerseSDK.Interaction.StateStateSynchroniser
                ImmerseSDK.Interaction.StateObjectStateSynchroniserT
                  AppStateSynchroniser
                  ImmerseSDKAvatarRecordingSynchroniser

Namespace:  ImmerseSDK.Interaction.State
Assembly:  ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.7.0.0 (3.7.0.0)
Syntax
C#
public abstract class ObjectStateSynchroniser<T> : StateSynchroniser
where T : ObjectState

Type Parameters

T

The ObjectStateSynchroniserT type exposes the following members.

Constructors
  NameDescription
Protected methodObjectStateSynchroniserT
Initializes a new instance of the ObjectStateSynchroniserT class
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Methods
Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodGetObjectIndex
Gets the index from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodGetOwner
Gets the owner id from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodGetOwnerType
Gets the owner type from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodGetScene
Gets the scene id from the IndexedMonoBehaviour
(Defined by GUID.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also