CameraTarget Class |
Namespace: ImmerseSDK.Camera
public class CameraTarget : UnityEngine.MonoBehaviour
The CameraTarget type exposes the following members.
Name | Description | |
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CameraTarget | Initializes a new instance of the CameraTarget class |
Name | Description | |
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ID |
Returns a unique ID to identify this target
Note: This is not used in the message GUID
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IsDefaultCamera |
True is this is the default camera target
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Name |
Returns the name of the game object this component is attached to
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ShouldSnap |
If set to true, moving to/from this target will happen via a fade in/out and not via an animation
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UpdateSmoothingSpeed |
If set to true, moving to/from this target will happen via a fade in/out and not via an animation
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Name | Description | |
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Awake |
Unity Component Method
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Initialize |
Initialises a new CameraTarget. Called by our internal system.
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OnDisable |
Unity Component Method
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OnEnable |
Unity Component Method
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Select |
Selects this target and makes it the active one.
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Name | Description | |
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_shouldSnap |
If set to true, moving to/from this target will happen via a fade in/out and not via an animation
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_updateSmoothingSpeed |
Smoothing speed for updates (not initial movement to the target). If 0, smoothing is disabled.
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OnEnter |
A delegate that is called when the CameraService activates this target
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OnExit |
A delegate that is called when the CameraService deactivates this target
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Name | Description | |
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GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) | |
WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |