![]() | AvatarRendererHead Class |
Namespace: ImmerseSDK.Avatars
public abstract class AvatarRendererHead : UnityEngine.MonoBehaviour
The AvatarRendererHead type exposes the following members.
Name | Description | |
---|---|---|
![]() | AvatarRendererHead | Initializes a new instance of the AvatarRendererHead class |
Name | Description | |
---|---|---|
![]() | Hide |
Hides the avatar's head.
This is usually called when viewing in WebGL from an avatar's POV.
|
![]() | Show |
Shows the avatar's head.
|
![]() | Validate |
Validates the prefab to ensure it has been setup correctly.
|
![]() | ValidateReference |
Validates that a component reference is not null
|
Name | Description | |
---|---|---|
![]() | MainRenderer |
The main renderer used to display this part of the avatar
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |