![]() | LoadAudioClipFromAssetBundle Class |
Namespace: ImmerseSDK.AssetBundles
public class LoadAudioClipFromAssetBundle : LoadFromAssetBundle<UnityEngine.AudioClip>
The LoadAudioClipFromAssetBundle type exposes the following members.
Name | Description | |
---|---|---|
![]() | LoadAudioClipFromAssetBundle | Initializes a new instance of the LoadAudioClipFromAssetBundle class |
Name | Description | |
---|---|---|
![]() | OnAfterAssetBundleLoadedCoroutine |
Called after the asset bundle was loaded
(Overrides LoadFromAssetBundleTOnAfterAssetBundleLoadedCoroutine(String).) |
![]() | Start | (Overrides LoadFromAssetBundleTStart.) |
Name | Description | |
---|---|---|
![]() | _audioClipName | |
![]() | _startPlayingWhenFinished | |
![]() | _target |
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |