MessageDisplayDialogData Methods |
The MessageDisplayDialogData type exposes the following members.
Name | Description | |
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CreateControllerMessageDialog |
Creates a new instance with a layout that has a picture of the controller currently used, and text for each button describing it's functions.
To change the text that is displayed for each of the buttons, you can override the following NamedText key entries.
Note: If you override the key AND set the text to empty, it will hide the button from the dialog
DIALOG_CONTROLLER_TRACKPAD_TOP_PRESSED
For Oculus this is when the Thumbstick is pulled upwards and pressed down
DIALOG_CONTROLLER_TRACKPAD_BTM_PRESSED
For Oculus this is when the Thumbstick is pulled downwards and pressed down
DIALOG_CONTROLLER_MENU_BTN_PRESSED
For Oculus this is either the X or the A button on either controller
DIALOG_CONTROLLER_SYSTEM_BTN_PRESSED
For Oculus this is either the Y or the B button on either controller
DIALOG_CONTROLLER_TRIGGER_PULLED
For Oculus this is the index finger trigger
DIALOG_CONTROLLER_GRIP_BTN_PRESSED
For Oculus this is the hand trigger
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CreateMessageDialog(Notification) |
Creates a new instance with a notification message layout with no buttons
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CreateMessageDialog(String, String, Sprite, Single, Int32, Action, Action) |
Creates a new instance with a layout that includes a single column of text and an optional image
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CreateMessageDialog(String, String, Texture, Single, Int32, Action, Action) |
Creates a new instance with a layout that includes a single column of text and an optional image
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CreateMessageDialog(String, String, Sprite, String, Single, Int32, Action, Action) |
Creates a new instance with a layout that includes a single column of text and an optional image
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CreateMessageDialog(String, String, Texture, String, Single, Int32, Action, Action) |
Creates a new instance with a layout that includes a single column of text and an optional image
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CreateMessageDialog(String, String, String, Sprite, Sprite, Single, Int32, Action, Action) |
Creates a new instance with a layout that includes a double column of text and an optional image for each column
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CreateMessageDialog(String, String, String, Texture, Texture, Single, Int32, Action, Action) |
Creates a new instance with a layout that includes a single column of text and an optional image
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CreateMessageDialog(String, String, String, Sprite, Sprite, String, String, Single, Int32, Action, Action) |
Creates a new instance with a layout that includes a double column of text and an optional image for each column
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CreateMessageDialog(String, String, String, Texture, Texture, String, String, Single, Int32, Action, Action) |
Creates a new instance with a layout that includes a single column of text and an optional image
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CreateProgressMessageDialog(String, Single) |
Creates a new instance with a layout that has a progress bar and some text
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CreateProgressMessageDialog(String, Single, Int32) |
Creates a new instance with a layout that has a progress bar and some text
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CreateProgressMessageDialog(String, Color, Single) |
Creates a new instance with a layout that has a progress bar and some text
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CreateProgressMessageDialog(String, Color, Single, Int32) |
Creates a new instance with a layout that has a progress bar and some text
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PauseTimer |
Pause or unpause the timer
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TryToLocalise |
Attempt to localise all the text fields
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