| ControllerPhysicsSetHandStretchAmount Method |
Specify how much the hand is stretched. This reduces the collider on the palm to be smaller so it fits in with the space the hand should be taking up
Namespace:
ImmerseSDK.Controllers
Assembly:
ImmerseSDK.App (in ImmerseSDK.App.dll) Version: 3.7.0.0 (3.7.0.0)
Syntax public void SetHandStretchAmount(
float normalisedAmountStretched
)
Parameters
- normalisedAmountStretched
- Type: SystemSingle
amount of stretch 0..1, where 1 is fully stretched, and 0 is a fist
See Also