![]() | ReportEvent Class |
Namespace: ImmerseSDK.Reporting
public class ReportEvent : UnityEngine.MonoBehaviour, ISceneMetadata
The ReportEvent type exposes the following members.
Name | Description | |
---|---|---|
![]() | ReportEvent | Initializes a new instance of the ReportEvent class |
Name | Description | |
---|---|---|
![]() | Report(Int32) |
Called when we want to report this event (with no extra data)
|
![]() | Report(Int32, MessageID) |
Called when we want to report this event (with no extra data)
|
![]() | Report(Int32, DictionaryString, Object) |
Called when we want to report this event
|
![]() | Report(Int32, MessageID, DictionaryString, Object) |
Called when we want to report this event
|
Name | Description | |
---|---|---|
![]() | _eventId |
Event Identifier
|
![]() | _eventName |
Event Name (User facing?)
|
![]() | _reportStates |
Event Values
|
Name | Description | |
---|---|---|
![]() | GetCopyOf |
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.) |
![]() | WaitForT |
Waits for a singleton on a coroutine
(Defined by SingletonManager.) |