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ScriptedVRConfig Class

Configuration for Scripted input
Inheritance Hierarchy
SystemObject
  UnityEngine.Object
    UnityEngine.Component
      UnityEngine.Behaviour
        UnityEngine.MonoBehaviour
          ImmerseSDK.ConfigConfigComponent
            ImmerseSDK.Platforms.VRScriptedVRConfig

Namespace:  ImmerseSDK.Platforms.VR
Assembly:  ImmerseSDK.NotInDll (in ImmerseSDK.NotInDll.dll) Version: 3.5.0.0 (3.5.0.0)
Syntax

The ScriptedVRConfig type exposes the following members.

Constructors
  NameDescription
Public methodScriptedVRConfig
Initializes a new instance of the ScriptedVRConfig class
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Properties
  NameDescription
Public propertyVRHardwareUnityPlugin
How do we want to access the VR hardware?
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Methods
  NameDescription
Public methodAttachInputModule
Attaches the most appropriate InputModule for the given hardware type onto a parent GameObject in the hierarchy
Public methodGetPlaySpaceSize
Gets the current VR play space area
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Extension Methods
  NameDescription
Public Extension MethodGetCopyOf
Copies all properties of a component from source to target. Uses reflection to set properties.
(Defined by ComponentExtensions.)
Public Extension MethodWaitForT
Waits for a singleton on a coroutine
(Defined by SingletonManager.)
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See Also